Friday, August 28, 2009

3.2 Resto Shamans

3.2 changed a lot with resto shamans... so if you're still spec'ing\gemming\healing as you did in 3.1, you need to do a little catch-up.

1) Talent build changed -- http://www.wowhead.com/?talent#hZ0xxhZx0euIeoxkrIRt:L0icmz
-- You might notice the lack of elemental weapons. When you're leveling or working your way through 5-mans yet, take 3 points out of Healing Focus and put them in Elemental Weapons for the additional bonus healing. When you're at raid level with appropriate gear, the 45 bonus healing is not worth the talent point cost... it's time to lose it.
-- Also note the glyphs. There are other glyphs available, but this comination will give you a well-rounded balance.

2) Spells:
-- Rotation -- there is none, never was, don't even use that word.
-- Riptide -- A spot heal, a quick top off for DPS. Don't cast it for the Tidal Waves talent's effects alone.
-- Lesser Healing Wave -- Used when you need to heal a lone DPS. Also used when you are raid healing and the raid is spread too far for Chain Heal. It's fine for tank healing up to the point where you start the more advanced raids... but in Ulduar and beyond, no longer used for tank healing.
-- Healing Wave -- This is your tank heal. Don't cast Riptide for the sole purpose of the HW cast time reduction. RT will add a global cooldown, while the tank is waiting for their heal.
-- Chain Heal -- Used when you are raid healing. The new 12.5 yard range makes CH king once again.

3) Gear Stats:
-- The days of stacking Crit+Int are gone. Unfortunately, this is the direction I chose to go in 3.0\3.1 . That means I've been doing a lot of regearing since 3.2 to tone it down a bit.
-- Gear should be balanced. Previously, a person might pick up a lower level haste item to replace crit, or vise-versa. No longer. Your gear set should have a decent amount of crit, haste, and Mp5. No more "stacking" stats in gear sets.
-- With the increased utility of Chain Heal, haste is now the desired stat... but not to the detriment of the others.

4) Gemming:
-- Gem for Intellect until you have no mana issues, then start replacing Int gems with Haste.
-- Socket bonus rule goes like this: Ignore them, unless it will give you more Int or Haste than would be had with a pure yellow gem.
-- Spell Power gems will help with the PUGS who demand large bonus healing numbers. They will be of little use otherwise.
-- If you are more concerned about throughput and actual healing than you are about big numbers on your armory page, do not gem for anything but Int or Haste

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