Friday, August 21, 2009

New Talent Build

New Talent Build

The difference here is the lack of Elemental Weapons. Elemental Weapons gives a flat 45 bonus healing. Here's why Elemental Weapons had to go:

Previously, one talent build was king -- Chain Heal Build . That was by far the most common because the Healing Way talent was junk. I took the talent for my dual-spec build so I could have a little bit extra when I needed to tank heal. Then comes 3.2 and the new Healing Way talent -- a straight-forward 25% increase to Healing Wave.

All was good, for a while. But since we (the guild and me) started hitting new content, something has become clear -- Chain Heal and Healing Wave are no longer exclusive. That means that in any given encounter, I may need both a full-powered Chain Heal and a full-powered Healing Wave.

So, in walks the new talent build -- a merge between the previously split build that now offers a boost to both Chain Heal and Healing Wave at the same time. At the cost of 45 bonus healing, it's worth it in order to have the heals you need, when you need them.

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